Game
Garand Magus

8 months ago

6/11/25 Devlog: Demo Talk

Friendly reminder — this game is being worked on. It's not dead, and it ain't dying. Anyhow, onto today's devlog, going over the demo for this game, with a side order of the first level's concept art!


Demo Features

Behold, everything the demo will have:

  • Playability!

    Shocking, I know.

  • Try out Garand Magus before its full release!

  • Two levels to play through!

    Originally it was gonna be just one, but then I realized that be underwhelming, so I tried to make it decently-whelming! Yes, these are the first levels of the full game, too.

    • Level 1: Greenwood Woods

      This is the level you saw in the concept art at the top of this post, and was originally gonna be the only level in this demo. Here begins your journey. This level will feature a variety of Bandits and Shadow Archers for you tackle. At the end, you will have made it to the next level, deep near the heart of the woods...

    • Level 2: Wizards' Sanctum

      An ancient temple-like castle once belonging to the Elemental Wizards who created the Chaos Relic. This is where you'll get the Map of the Fragments, which'll allow you to uncover the locations of the Chaos Fragments. However, the castle is guarded by stone golems, commanded by Gertrude Stonemoss, the personification of the Earth Fragment. Beat him and you shall gain both the map and the fragment, and yes, he is a bossfight.

  • Other Features

    • A title screen!

    • An opening cutscene relatively inspired by the one from Undertale — but blue instead of sepia!

    • And more to come!


If you thought the list was too short then don't worry — next devlog will be sure to be an 800-word essay. /silly

Anyhow, that's all for this devlog. Now I must get back to programming this demo! Until next time, folks!



1 comment

Loading...

Next up

Chicken.

I made Jack's model earlier today... I kinda don't like it tho. His head seems a bit too big.

Tamira for height comparsion btw.

12/27/2025 devlog: IS KRISMAS PROTOTYPE!

Jolly morning, wizards! Here's your late Chrimah present. :3

https://scratch.mit.edu/projects/1259854797/

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

12/20/25 Devlog: Confidence

I will say I've at least made some progress since the last devlog—mainly implementing the interaction system. My next goal is to implement loading and deloading rooms, and perhaps even enemies.

I just gotta lock tf in.

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

DRG ROGUE CORE! That's the game I'm most excited for next year!

#GJAsks #DRG #RogueCore #RougeCore

Back with a Full Mag

My game-developing hiatus is over, y'all! And I behold my newest game, Garand Magus! Put it simply: it's a 2D Platformer Shooter about a lil' wisp wizard... But with a gun! This is gonna be a garand endeavor, for sure!

Gordy and her punk band, Dead Pets haven't hit it big but they will any day now! 

Which Dead Pets member are YOU? Complete our quest and tell us.

Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj

So I got to level 50 Taph — hell, I accidentally went one level higher. So, uh, new devlog tomorrow, y'all! Stay tuned!