Game
RWBY: Vale Of Darkness Vol. III
9 years ago

6 Months Later...


Hello, Friends, I’m not dead (yet)!
Considering I haven’t made an update since February, I think I should… y’know, fix that. On that note, I come bearing good news and bad news.

The good news is that I’m free from school (by means of graduation, not just vacation) and can now actively work on the game much more than I used to be able to… The bad news is that I haven’t done shit. Well, that’s not totally true. I have achieved putting in several things that have been requested since the beginning and I added in a few new scripts to spice things up a little within the gameplay. Other than that, not much has gotten done. As of today, I’m going to try and fix that whilst juggling my YouTube channel and possibly employment later on. As for right now, I’m just going to try and stay calm and work on the game and YT. I am keeping an active changelog as I work, so I do know exactly what has been added and changed. Right now, that change log isn’t too interesting (actually, it might be, but it’s not as interesting as I want it to be), so I’m going to wait until more significant progress is made.

That being said, I’ve decided that the original opening scene I was going to have was a fucking dumb idea and I came up with a far better, far newer one that I have far, far more confidence in. It will also feature a sizable branching choice as well (which is going to make my development process on this longer, but I’m going to be splitting shit up in volume 4 so it can’t be that bad in comparison). Anyways, that’s really all I’m going to say right now. I will say that I’m feeling far better after having relaxed for a while after school as a whole has ended and the game has been on my mind for a number of days now as something that I’ve been itching to get back to, so I’ll have something decent done by the next update. Until then, patience is a virtue and please don’t kill me for not getting much done.

Your no-longer-brutally depressed developer,
Nero Bron



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