Hi everyone
We're so excited to announce that we've reached 600 followers on the JOLLY: As Above So Below game page!
As always, we want to thank you all for your support, even after being silent for the last few months. Eight months is a pretty good amount of time, and we think it's time to show you some of the progress we've made.
We have been working on the game's main sections since last year, although there's a lot of things that need to be finished/polished, we have a pretty solid advance.
Office
The Office is one of the sections that you'll be seeing more during the first part of the game, you'll be able to defend yourself with everything you have on it, check everything, and make sure nothing gets into your office. All of them are working together to make you loose your focus, and once they achieve that, it will be over for you.
It's important to say that this is still in progress and we're currently planning on making it even better for the final version, give us your feedback to improve it!
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Free Roam
These sections will have a big importance to both gameplay and story, you'll be able to roam around all the Facility, investigate the rooms and do a lot of minigames, all of this at your own risk.
We want to give a unique experience to the player with these sections, you'll have to deal with the animatronics while you try to carry out your task, anyways, to keep the game's balance, there will be a lot of places where you will be safe.
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Mechanics
AASB will have a lot of mechanics, each one has a specific use, and all of them are just as important as the rest. You have to pay attention at all times if you want to survive, hear everything around you, check every camera, and most important, don't get distracted
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Every single thing you have in your office will help you to survive, there's not a certain mechanic that helps you more than others as all of them are designed to be as useful as the others, which means that you won't rely on a single thing during the night.
This also applies to the Minigames, you'll be able to survive by doing multiple things. AASB will be a pretty difficult game, but we'll work hard to keep the game's fun and excitement
We want to clarify that the game is not near completion, we're still far away from releasing it and it will take a long time, so, please be patient. Until then, we'll give you consistent updates about the game.
In other things, we would like to welcome @Polygonix to the team as a 2D Artist, he made the amazing art that you can see on this post's cover
We would also like to thank @BAIRONG_GAMES who is in charge of modeling the entire map, he does an amazing job, you should check his fangame too!
Finally, thanks for reading this devlog, we promise that we'll be working very hard to finish this game as soon as possible. If you have any feedback or ideas for the game please don't hesitate to let us know!
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