Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D

Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D

Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
a drawing I did because I was bored😪. But I love how it turned out.😊
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Colorful Fox
Happy Late Easter!
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