Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D

Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D
Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english
Runestones: from concept to in-game model🗿
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
Regular exercise is key for healthy wings.
Try it out!
brung back my old oc plus a new one
...they don`t have names yet tho
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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