Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D

Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
Hi girls and boys !
Today, I worked on gravity, it’s not finished but we already got something nice :D

Next week, I’ll try to handle wall jumps and to avoid bunny jumps. If ever I have some time after this, I’ll start water gravity :)
#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Regional Bulbasaur. #Pokemon
Path of Kami, running around the shrine area
Double Rainbow!!!
Sonic and Shadow as Pokémons. #Fakemon
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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