Game
Otter Town
7 years ago

#8 DEVLOG


Hi girls and boys :D

Today, I ended the physics/gravity part of the game (except water part). Here’s a little bug I had working on wall jumps: SPIDER MONKEY !

5d0a2507eeb7b.gif

Here’s the final result :)

5d0a2509d70da.gif

Wall jump and air coef does work (air coef -> the player acceleration is lower in the air)

5d0a250da4838.gif

And I also worked on the camera ! I found a great algorithm which allows me to get smooth camera movements and to be sure that the player will be followed by the camera. I’m really happy of that :D

So the player can now move the camera too.



0 comments

Loading...

Next up

#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Cash Banooca

2d lighting experiment

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.