Game
Gunkid 99
7 years ago

99999 - Devlog#3 : Weapons Introduction!


Hello again!
Today’s devlog will be a showcase of some of the earlier weapons to be found in 99999.

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First off - the Blaster, the first weapon you’d get.
The Blaster is weak but relatively fast. Zero recoil which makes for good control. High ammo cap and a fast reload means the Blaster is consistent and reliable.

You can consider the Blaster as the basic weapon for which all other weapons are compared to.

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Revolver
It can fire as quickly as you can spam the shoot button and is quite powerful to boot. Slight recoil. Some of its power is mitigated by the lower ammo cap. I am particularly pleased with the reload animation on this one.

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Mini-Cannon
Powerful but has a slow rate of fire. One-shot the vast majority of enemies.The low ammo cap means you’d have to reload often. The recoil is pretty noticeable too and will slightly hinder movement

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Shotgun
A monster at close-range. With its wide arch of fire you can get away with being less accurate. However its reach is pretty short. If you look at the bullets they disappeared before even hitting the wall. The recoil is also pretty significant.

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Bounce-gun
Bullets from the Bounce-gun bounces (duh). This can be extremely useful because you can shoot round corners and hit enemies where they can’t reach you. Its one drawback is that direct shots are incredibly weak. The bullets only gain their true strength after they bounced off a wall(If you notice, the bullet lights up after it touches a wall).

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Plasma-gun
While it may seem weak at first glance, it is anything but. A charged-up plasma shot deals massive damage. And not only that, it also passes through enemies and continue to decimate all others it encounters on its path.



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