Game
Time Out (Prototype)
10 years ago

A bit of an explaination


Okay, so I might have forgotten to explain exactly what my game is all about. I showed a basic screenshot, but that’s not really gonna show what I’m making. So, I figured this simple gif should show nicely what I’m doing:

5d0bbc206efe9.png

Basically, a platformer with a puzzle element to it. I’m working on making a couple of levels to show off the basic mechanic, and perhaps even a few other ideas for obstacles (spikes, areas where you can’t pause, smaller limit on number of pauses, etc.) As I said, I only began working on this yesterday, so I don’t have a whole lot. But I’m liking this project, however small it is.



1 comment

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Bandana Dee the Dream Friend

art comission.

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/