Game
DEEP MOSSED
16 days ago

A casual little devlog with the maximum of 3 likes. (DEVLOG 1)


Let's begin this with the most important question out of all:

WHERE'S AND WHATS WITH GAMEPLAY?

Screenshots you're seeing are the ones from the scrapped prototype.

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This prototype was scrapped after a bit of brainstorming, it would've been a typical nothing specially worth fangame.

An idea came around on my head: "Hey, why won't I make a mix of Battlefield and FNaF?". DUSTED ALARM originally had this idea before I scrapped it. Entirety of this idea was later applied to DEEP MOSSED after I decided that it would make the game more interesting, which is why James has been replaced with Edward Recker.

The new gameplay is currently in it's slow developing stage and is still in planning (Generally because I'm working on this game solo for 3 months and 17 days straight yet I don't make a team due to having not enough trust). But since it's for the best of this game, it will be like that but will constantly being improved later on. (Btw the game is now task based, so that means you don't sit and survive for 12 minutes straight)


ANY MORE CONTENT?

There are 4 new animatronics (10 in total) that I haven't revealed them yet, if I want to reveal them, then I will. But I don't have plans on it right now. Those 4 new animatronics will appear in gameplay, but not in the one you're thinking

By the way the game might have some potentionally original content on the way. I'll reveal them later (If I'll even do it).



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