A couple months ago, in a house not too far away, I started working on a physics engine on Game Maker Studio: Master Collection, when I had a great idea for a new game called Ricochet laser. Basically, Ricochet Laser is a spin on the classic “Rotate the mirrors to reflect the laser to its goal.” game. I got bored quickly of playing the same concept over and over, and started working on Ricochet laser. In the game, you control the laser, not the mirrors. I worked on Ricochet Laser for a few days, then started to put off development for a while. Eventually I came back to it and decided to get the word out about this new game, so I decided to create a blog to showcase my progress in developing this game, thus Run & Jump Gaming was born. I also decided to put up a page on GameJolt about it, as well, to help spread the word.
Run & Jump Gaming is at http://superfighterbuilde.wix.com/runandjump
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