A couple of animations for the player character for a new game I'm making. The second one is the current one, which also has an idle. IDK y, but adobe animate was mean so the outline had to go :(
Next up
Duuck has gun for meh game
Working inverse kinematics on godot for my new game
Guess who's back
A render of a black widow I made on Fusion 360. It has spider knees
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Hoppy duuck
sorry for the blur, I had to make it bigger for you to be able to see it. Made in piskel. #CreaturePalette
Seal Island Intro! For #ScreenshotSaturday!
Game so far. It has undertale-style moving from room to room, but it is still pretty trash. This is the airport, like in animal crossing. Gobo is like Tom Nook










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