5 years ago

Working inverse kinematics on godot for my new game




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A couple of animations for the player character for a new game I'm making. The second one is the current one, which also has an idle. IDK y, but adobe animate was mean so the outline had to go :(

Hoppy duuck

Game so far. It has undertale-style moving from room to room, but it is still pretty trash. This is the airport, like in animal crossing. Gobo is like Tom Nook

Guess who's back

A render of a black widow I made on Fusion 360. It has spider knees

Duuck has gun for meh game

sorry for the blur, I had to make it bigger for you to be able to see it. Made in piskel. #CreaturePalette 

Chiaki Nanami!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.