Game
Minotaur

5 years ago

A development update!


Hello everyone!

First of all, huge thanks to Game Jolt players who bought the game! Your support means a lot to us, especially seeing as we're only halfway there, and there are 4 more routes that remain to be done... But hopefully with your help, we'll get there : )

Luckily (in a way), those 4 other routes aren't as long as Nod's - his accounts for about half of the game in terms of its overall length. So you won't have to wait two more years until the release of the next route - rather, we plan to finish the rest of the game in the next two years, with each remaining route taking roughly six months to complete and publish.

We also decided to change the order of releasing the remaining routes, and to stick to the original plan, since we believe it will make more sense story-wise. This means that the next route that we're going to release will be Thea's, followed by Mentor's, then Unter's, and then finally Richie's.

We have actually been working on Thea's route for a while now... And just like in other remaining routes, in hers we want to explore the world outside of Royce more. For example, you will travel to Mira DC and visit Thea's old home:

tr1-6-wip.jpg

In Mentor's route, you'll drop by one of TFX android factories, among other places, and even meet a new... "character", so to speak:

mr0-wip.jpg

With Richie, you'll visit Nova Corps station that Nod was so eager to get to, as well as the streets of the Second Rim district:

rr1-11-wip.jpg

And as for Unter's route... Unter's route is just going to be bonkers.

plague.jpg

Of course, while we're working on the new routes, we will also do our best to implement improvements and fixes based on the feedback that we received (and continue to receive). We made sure to include all of it into our backlog, and we'll be introducing it gradually as new routes come out. Some more important things, such as mysterious Chinese extra symbol bug and optimized elevator descent scene, will get patched up first (the former turned out to be a serious issue that we're still working on fixing), followed by quality-of-life improvements like more convenient saving system (oh yes, oh yes, as Unter would say), better post-Bygone knocked-out Nod puzzle, hopefully an option to auto-advance dialogue, and so on.

Other than that, it's business as usual: we'll post updates about the development and other important things (like that store page with the t-shirts and stuff, finally, or translations into new languages - by the way, please note that the support for the Russian language is currently only available in Steam and GOG versions, but we'll make sure to add it to Game Jolt in future too), and keep monitoring Game Jolt for any new messages and questions that pop up - you know we're always happy to answer those : )

Love,

Nick and u7committee



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So

i may or may not make an full art of some person or i may just leave this like that-

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