Fading in and out works great for going to black, however not quite working well with fading to white. Voxel objects seems to get maxed out to a certain color instead of turning white. This could be a palette issue and if so it should be fixable.
Besides that I’ve added animated water tiles. Currently both player and NPCs will ‘sink’ and ‘rise’ in and out of water tiles.
So next on my list of things to do with implement teleporting between maps, then its back to work on the map editor to fully implement basic object and light placement to start with.
Sometime between now and then I hope to have a new more feature happy tech demo, more than likely a new tech video.
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