Game
The Crawl (3d RPG Maker)
16 years ago

A few little things.


Fading in and out works great for going to black, however not quite working well with fading to white. Voxel objects seems to get maxed out to a certain color instead of turning white. This could be a palette issue and if so it should be fixable.

Besides that I’ve added animated water tiles. Currently both player and NPCs will ‘sink’ and ‘rise’ in and out of water tiles.

So next on my list of things to do with implement teleporting between maps, then its back to work on the map editor to fully implement basic object and light placement to start with.

Sometime between now and then I hope to have a new more feature happy tech demo, more than likely a new tech video.

5d0c64c772945.png


0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regional Bulbasaur. #Pokemon

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.