Game
The Crawl (3d RPG Maker)
16 years ago

A few little things.


Fading in and out works great for going to black, however not quite working well with fading to white. Voxel objects seems to get maxed out to a certain color instead of turning white. This could be a palette issue and if so it should be fixable.

Besides that I’ve added animated water tiles. Currently both player and NPCs will ‘sink’ and ‘rise’ in and out of water tiles.

So next on my list of things to do with implement teleporting between maps, then its back to work on the map editor to fully implement basic object and light placement to start with.

Sometime between now and then I hope to have a new more feature happy tech demo, more than likely a new tech video.

5d0c64c772945.png


0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.