Game
The Crawl (3d RPG Maker)
16 years ago

A few little things.


Fading in and out works great for going to black, however not quite working well with fading to white. Voxel objects seems to get maxed out to a certain color instead of turning white. This could be a palette issue and if so it should be fixable.

Besides that I’ve added animated water tiles. Currently both player and NPCs will ‘sink’ and ‘rise’ in and out of water tiles.

So next on my list of things to do with implement teleporting between maps, then its back to work on the map editor to fully implement basic object and light placement to start with.

Sometime between now and then I hope to have a new more feature happy tech demo, more than likely a new tech video.

5d0c64c772945.png


0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Update 2.627

New challenges & new effects!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Only true badasses may pass! #conceptart #art #gamedesign

Explosive domino effect

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/