Game
The Crawl (3d RPG Maker)
16 years ago

A few little things.


Fading in and out works great for going to black, however not quite working well with fading to white. Voxel objects seems to get maxed out to a certain color instead of turning white. This could be a palette issue and if so it should be fixable.

Besides that I’ve added animated water tiles. Currently both player and NPCs will ‘sink’ and ‘rise’ in and out of water tiles.

So next on my list of things to do with implement teleporting between maps, then its back to work on the map editor to fully implement basic object and light placement to start with.

Sometime between now and then I hope to have a new more feature happy tech demo, more than likely a new tech video.

5d0c64c772945.png


0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Bandana Dee the Dream Friend

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Strange Umbrella

Demonstration of the spells and their effects :)!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

Szayel Aporro Granz - Bleach

not the greatest house, but it's a house! :D