I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements.

I tend to stick towards old-school game styles and keeping visual representation consistant.

Theres alot of projects I've started and left in cold-storage, mostly do to my free time being severly limited to work on such projects, but I usually make up for it with fast production methods.

More info about my endeavours can be found on my website/blog detailing my game projects/concepts and general ranting about games in general.

Various links to other content I have produced and game demos can be found there.

A raycaster with the power of OpenGL

Good news.