Game
From The Heartlands
26 days ago

A few minor details to iron out and a playable demo will be available. no storyline elements are in place but the farming, crafting, combat, and decorating is ready to go.

make sure you follow to keep updated on it's release :D




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Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

Always start to feel like an official project once main menus and sfx are in lol

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.