Game
VIN: Virtual Intelligence Network
8 years ago

A few things


  1. Boss 9 is done.

  2. I’ve decided to try to add a challenge mode.

  3. I don’t think I’ve mentioned this here on the devlog before, so I’ll mention it now: I’ve added temporary power-ups to the game as a thing to go alongside the permanent upgrades.



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What lies beyond level 20? New enemies and fiercer turrets, that's what!

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Protip: Don't get cornered by flames

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

First look at the level 30 boss battle

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

"Our work is never over" they said.