Next up
W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.
It's really important to me to make the characters engaging.
In some dialogue scenes, I'll try to use the screen zoom at 200%, emphasizing the characters' emotions and actions. This will also be used occasionally in free-form gameplay (where appropriate, for example, in horror scenes).
I'd like to wish the Lisa Community a Happy New Year and Christmas.
May everyone be filled with joy these holidays, and may the darkest corners of the Olathe world not overwhelm you.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Path of Kami, running around the shrine area













1 comment