Game
Starfire
11 years ago

A little bit more about the XML in Starfire


So this is the “technical” companion to the last news post. Namely, how can I rewrite the stuff in the file so that it looks good?

To start, we have three different (possibly more) XML files called “responses_something.xml” where something is a personality type. Currently, there is mean, calm, and weak. Each one of these has a section for Offensive messages, Defensive messages, and Death messages. The last one is pretty self explanatory, but the other two are a little different than they might sound. The Offensive/Defensive statements are said when the Bot is either in Offensive mode (aka aggressive) or Defensive (aka retreating). Usually these two states line up to when the bot is either chasing you or being chased by you. Within each of these is a <Message> tag, which is where the actual message goes.

Example XML for responses_Calm.xml:

<Personality>

<Offensive>

<Message>Let’s see what you’ve got.</Message>

<Message>This is gonna be fun.</Message>

</Offensive>

<Defensive>

<Message>Playing follow the leader, huh? When’s my turn?</Message>

<Message>You do a good chase, kid. I’m impressed.</Message>

</Defensive>

<Death>

<Message>See you, space cowboy.</Message>

<Message>I shoulda practiced more, huh?</Message>

</Death>

</Personality>

As time goes on there will be more things that go into these, but for now, this is it. Pretty straightforward, eh?



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Alone Together....

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

I did this on my 3DS ^^ #Kirby