3 years ago

A little example I made with the Platform Movement object. It shows you knockback from enemies, jumping on enemies like in Super Mario, bounce pad & how to integrate multiple playable characters. (It's a .mfa)
https://mega.nz/file/GQ5V0AJb#zC8L2sTI612DtOAhkfU6gKkHgok4G8CMn7ewHYGQrvE




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mmmmh, breakfast..

LEVEL UP!!

Every time you do a snapshot of a character you will get a level for the character that appears.

Levels will unlock rewards and the like in the future.

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

MC from Hayami-Chan (Adam Blixt) now "fully voiced" in Kelly Hatchet.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Started working on a game mode

Updated the KUNODEX on Discord

More characters & Info. Such as info on the characters' VAs

https://discord.gg/66FZWN5QsH

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Vivienne The Nurse

Now on the title screen, the characters have a chance to say something when you use the menu.