3 years ago

A little example I made with the Platform Movement object. It shows you knockback from enemies, jumping on enemies like in Super Mario, bounce pad & how to integrate multiple playable characters. (It's a .mfa)
https://mega.nz/file/GQ5V0AJb#zC8L2sTI612DtOAhkfU6gKkHgok4G8CMn7ewHYGQrvE




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I'm thinking of reworking the NPC Interaction system thingy.

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

*thinking emoji*

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

First interaction with Jejune

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

New Reward Pack, now with more Twintails