3 years ago

A little example I made with the Platform Movement object. It shows you knockback from enemies, jumping on enemies like in Super Mario, bounce pad & how to integrate multiple playable characters. (It's a .mfa)
https://mega.nz/file/GQ5V0AJb#zC8L2sTI612DtOAhkfU6gKkHgok4G8CMn7ewHYGQrvE




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If I'm not the coolest GameJolt Creator, may God strike me down right now!!

Encounters

Instead of Tall Hayami having an "Interaction scene" like the other characters, she'll have "Encounter scenes".

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Vivienne the Nurse

The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Now with more voice acting