Game
Forz'o Gravity
6 years ago

A little heads up;
I will probably end up changing the game's current title (Gravity Vector) into something else in the following week or two, just so you're aware for when you see a new unrecognised title and think to yourself "when did I follow this?"




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Been making an alternative battle for a possible easier route

Accidentally made this background sync up to the beat

Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite

Possibly keeping this feature which allows the player to see what's ahead

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience

Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame

I made some energy projectiles

WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs! #screenshotsaturday #roguelite