Game
Forz'o Gravity
6 years ago

A little heads up;
I will probably end up changing the game's current title (Gravity Vector) into something else in the following week or two, just so you're aware for when you see a new unrecognised title and think to yourself "when did I follow this?"




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I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven

Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience

Been making an alternative battle for a possible easier route

I made some energy projectiles

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience

I was working on the back-end of things, so I've been quiet for a bit, so here we go; have another tile-system rework! #pixelart #indiedev #gamedev

It's that time of the year, let's get spooky