Next up
Accidentally made this background sync up to the beat
Possibly keeping this feature which allows the player to see what's ahead
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
For today's boss addition: a tree with feet
Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
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