Game
Forz'o Gravity
6 years ago

A little heads up;
I will probably end up changing the game's current title (Gravity Vector) into something else in the following week or two, just so you're aware for when you see a new unrecognised title and think to yourself "when did I follow this?"




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I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)

Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame

A little showcase of recent work for Chaosector, such as effects, items, and boss moves!

Been making an alternative battle for a possible easier route

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven

WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs! #screenshotsaturday #roguelite

Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience

Possibly keeping this feature which allows the player to see what's ahead

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience