Game
Forz'o Gravity
4 years ago

A little heads up;
I will probably end up changing the game's current title (Gravity Vector) into something else in the following week or two, just so you're aware for when you see a new unrecognised title and think to yourself "when did I follow this?"




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Accidentally made this background sync up to the beat

Possibly keeping this feature which allows the player to see what's ahead

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

For today's boss addition: a tree with feet

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac