Next up
Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven
Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite
I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)
As the main part of my game is nearly complete, I have decided to make a teaser for it!
If you like my work and would like to consider supporting me, here's some places you can do so;
Accidentally made this background sync up to the beat
Possibly keeping this feature which allows the player to see what's ahead
It's that time of the year, let's get spooky
On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them
The game now has fishing! (it's some sort of joke item, quite powerful too)
Been making an alternative battle for a possible easier route










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