Next up
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Been making an alternative battle for a possible easier route
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
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