Game
Five Nights at Oofio's
8 months ago

A little heads up.


I am switching game engines (Already did a while ago) from Clickteam to GameMaker, So don't be surprised when you see more than a .exe file in a folder.



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Next up

New and final teaser.

I know I'm late to this page's anniversary. But, ya know. Anyways... Here's an anniversary re-model of Prototype Oofio!

No, this model will not appear in game due to how close to being done it is.

I'm stopping all progress on Oofio's to work on the seventh installment.

Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.

So, I think it’s about time to show you guys what I’ve been cooking up.

Here’s the new Oofio design:

(More new designs coming soon.)

Moving the game from a DirectX9 runtime to a DirectX11 runtime.

The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.

It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)

Testing out new lighting and materials.

Forgot to post this for Valentine’s Day.