Action Specific Events
Personally, I didn't like the setup with the enum / switch after the OnGetResult Delegate is called. So I wanted to provide an alternative for a more 'pragmatic' programming style.
Every function with 'Fetch' in its name has a matching event delegate allowing you to only listen for those responses. You also don't have to call the matching 'Get' node because the events will contain the result directly!
This feature in action can be seen in the image at the top of the post
All 1.7 Changes
(+) Added Action Specific Events
(+) Added
RemoveRewardedTrophyandGetTrophyRemovalStatusfunction / node(+) Added
GetUserInfo(+) Added
CheckSessionandGetSessionStatusfunction / node(+) Added
FetchUsersfunction / node(+) Added
FetchFriendlistandGetFriendlistfunction / node(~) Changed DisplayName of
FetchUserfromGet UserstoGet Current User Info(~) Deprecated
FetchArrayUsers(useGetUserInfoinstead)(~) Merged
bGuestandm_LoggedIntobIsLoggedIn(-) Removed deprecated variable
GameJoltComponentEnum
Release Date
I'm going to finish all the remaining events today, but I will not release the update until the documentation is (finally) done. (You will still be able to compile the update by yourself as soon as the MR57 is merged). I hope that I can do it by today or at least tomorrow.











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