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GameJolt API - Unreal Engine Blueprint Plugin

5 years ago

A look into the 'future' (1.7)


Action Specific Events

Personally, I didn't like the setup with the enum / switch after the OnGetResult Delegate is called. So I wanted to provide an alternative for a more 'pragmatic' programming style.

Every function with 'Fetch' in its name has a matching event delegate allowing you to only listen for those responses. You also don't have to call the matching 'Get' node because the events will contain the result directly!

This feature in action can be seen in the image at the top of the post

All 1.7 Changes

  • (+) Added Action Specific Events

  • (+) Added RemoveRewardedTrophy and GetTrophyRemovalStatusfunction / node

  • (+) Added GetUserInfo

  • (+) Added CheckSession and GetSessionStatus function / node

  • (+) Added FetchUsers function / node

  • (+) Added FetchFriendlist and GetFriendlist function / node

  • (~) Changed DisplayName of FetchUser from Get Users to Get Current User Info

  • (~) Deprecated FetchArrayUsers(use GetUserInfoinstead)

  • (~) Merged bGuestand m_LoggedInto bIsLoggedIn

  • (-) Removed deprecated variable GameJoltComponentEnum

Release Date

I'm going to finish all the remaining events today, but I will not release the update until the documentation is (finally) done. (You will still be able to compile the update by yourself as soon as the MR57 is merged). I hope that I can do it by today or at least tomorrow.



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Version 1.2.5 is available now! Be advised: A setup like this is now required! You have to call the IsUserAuthorize / Is User Login before adding scores / reward trophies.

If you want to integrate the GameJolt API with Achievements, Scoreboards and more using Blueprints, feel free to check out my plugin available here on GameJolt https://gamejolt.com/games/gjapi-bp/318270

Plugin Settings are here!

The First Release Candidate for the Rework is available now!

Download it here or on GitHub: https://github.com/Free2Play-Entertainment/ue-gjapi-core/releaseโ€ฆ

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