Game
GameJolt API - Unreal Engine Blueprint Plugin

6 years ago

2.0 Coming | Major Changes | Announcing Utility Plugins


The update 1.8 that should have brought data-storage and an example blueprint (and some other changes) will be discontinued.

Instead, I'm releasing the 2.0 soon that is being written from scratch. The 2.0 will support all API features from the beginning. There won't be any event-binding anymore since the new version is based on asynchronous actions.

grafik.png

This means it will be a lot easier to get started! It will also have a completed documentation for C++ and Blueprint usage from the beginning.

If you need the old API and a data-store feature, feel free to fork the project from GitLab or GitHub. The branch "71-data-storage" contains the current state of development.

We will also release a plugin containing a collection of UMG widgets (login screen, friendlist, ...) based on the 2.0! You can either use them as-is, customize them or just use them as a starting point for your own creations!

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Next up

The First Release Candidate for the Rework is available now!

Download it here or on GitHub: https://github.com/Free2Play-Entertainment/ue-gjapi-core/release…

Feel free to report bugs, give feedback or request changes!

A look into the 'future' (1.7)

Plugin Settings are here!

Version 1.2.5 is available now! Be advised: A setup like this is now required! You have to call the IsUserAuthorize / Is User Login before adding scores / reward trophies.

If you want to integrate the GameJolt API with Achievements, Scoreboards and more using Blueprints, feel free to check out my plugin available here on GameJolt https://gamejolt.com/games/gjapi-bp/318270

Bandana Dee the Dream Friend

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)