Gamepad support is now fully integrated to the gameplay, CHARACTER SELECTION is now a thing, gearing up has become fun with the new Loadout Screen, and you will finally navigate the arctic submarine base without getting lost with the new live minimap feature.
v0.8.50 Changelog:
Start Screen visual overhaul
SATF Tranquility Interplanetary Explorer added to title screen
New system: Live Minimap
Asset production for multiple levels
Produced more music tracks
Improved existing music tracks
Significant work on levels: Toxicana & Catvador
New level introduced nicknamed "Sakura"
Completely new Loadout Selection Screen
Fixed bug causing single-fire guns to fire full-auto at 60 rounds a second
Tweaked weight and distance for throwing knifes
Improved calibration to measuring UI-line determining ordnance trajectory
Full Gamepad integration
Ragdoll-corpse system prototype (disabled until further consideration)
Improved existing sprites and assets
Updated character portraits
Optimized code
Addressed CPU leaks
Added ability to sabotage submarine (necessary to complete secondary objects in LVL1)
Improved particle system
Reworked snow simulation
Tileset overhaul
Prevented Player Drone from entering water
Improved ledge grab detection on emerging from water
Addressed lacking tutorial input prompts
Significant refinements/overhaul to UI/HUD
Improved and more seamless cutscene skip function
Corrected usage of HP rounds from syringe animation to mag reload
Improvements to Pause Screen
Made ice cones randomly fall down damaging player on collision
Produced SFX's
Improved animation on existing assets
Added new guns: SF5-A2 (M16), PS7 Globemaster (USP .45), WK-88 (Benelli M4)
Improved existing guns
Fixed crucial bug causing player to sink into ground in vertical terrain while crouching
Fixed bug causing wrong arm animation while equipping assault weapon on secondary
Added global variable tracking frame runtime
Converted to "initialization-index" for Pick-up Weapons
Converted Gun Schematic Collectable from group-based value to instance-based
Reset Dialogue Transmission UI VFX scaling on end of frame
Prevented enemy units from firing on player while fast travelling
Added more shortcuts in LVL1
New CCTV type: Enemy Drone
Added rotating cone-shaped lights
New HUD element: Enemy Proximity Indicator revealing nearby enemies off-screen
Character Selection
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