Game
Rushaug: Feline Warfare

10 months ago

Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnance items; EMP Grenade and Incendiary Grenade.

#devlog #gamedev #update #bugfix #features


v0.8.75 Changelog:

  • Bugfix: Dialogue visibility being disrupted while pausing game

  • Produced more decorative assets (Mission 2: Operation Scimitar)

  • Changes to Drone UI

  • Bugfix: Prevented player from throwing ordnance while piloting drone

  • Optimized technical object responsible for toggling transparent layer (hidden paths)

  • A lot of work on assets and design to levels still inaccessible in demo/alpha

  • New ceiling light variant (Bunker-themed)

  • Made flame particles emit light-sphere (subtract layer)

  • Improvements to Breaching Mechanic

    • Enemies within close range to door is instantly killed

  • Overhaul to Dispatch Helicopter

    • Dispatch helicopter-sprite has been improved

    • A suite of camo variants has been added to Dispatch Helicopter

    • Player can now choose Dispatch camo on Weapon Loadout Screen

  • Improvements to Mission 1/Snotikia scenery

    • Distant Ice Glacier and Mountain

    • Garage entrance walls

    • Medium-sized crates (Garage)

    • Hangar & Garage catwalks

    • More navigation signs (Hangar-to-Sub Pen)

  • Made unaffected UI elements fade during Player Death/Extraction

  • Updated Enemy Tank Sprite

    • Visual improvements

    • Made modular for camo variants

  • Changes to Zargasso in-game sprite

  • Added more dev tools for recording cinematics & quickly accessing levels

  • Converted Collectible Keycard objects into instance based ID'ing (optimization)

  • Further work on Flame Particles

    • Player / enemy will ignite on collision and spread flame

    • Tweaked Scaling/offset parameters for better visuals

  • Two new Ordnance items

    • EMP Grenade (Disables CCTV & Lasers without triggering alarm)

    • Incendiary Grenade (Explodes as Frag Grenade + Creates a wall of flames)

  • Further work on in-game character animations (inaccessible in Demo/Alpha)

  • SFX: Walkie-Talkie reinforcement announcement on detection

  • Changes to screen effects

    • Optimization

    • Textured Vignette added to Red Flash (Taking Damage)

    • White Flash (from explosions and flash grenade) shading mode changed from Normal to ADD

  • Revised and updated visuals for guns

    • AH-9 Ripper (AA-12)

  • QoL: Ordnance index automatically skips empty selection

  • More data for Contextual UI

    • Drone instructions

  • Mission 2: Linked areas: 11_quarters & 7_tsa; wide shaft, carries over X position

  • Mission 2: Positioned main elevator unit to upper floor when player enters from 11_quarters (LVL2_desertia12_base_logistics)

  • Rewired Drone Stun Input from Right Mouse to Left Mouse, and Gamepad alternative

  • Adaptations to Dust VFX; Glass Shards

  • Breakable Windows (Early Prototype)

  • Bugfix: Ledge Grab-offset while loading last save

  • Bugfix: Player Input turned off when entering water while consuming health item

  • Corrected title screen credentials 2023 to 2024



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