v0.8.75 Changelog:
Bugfix: Dialogue visibility being disrupted while pausing game
Produced more decorative assets (Mission 2: Operation Scimitar)
Changes to Drone UI
Bugfix: Prevented player from throwing ordnance while piloting drone
Optimized technical object responsible for toggling transparent layer (hidden paths)
A lot of work on assets and design to levels still inaccessible in demo/alpha
New ceiling light variant (Bunker-themed)
Made flame particles emit light-sphere (subtract layer)
Improvements to Breaching Mechanic
Enemies within close range to door is instantly killed
Overhaul to Dispatch Helicopter
Dispatch helicopter-sprite has been improved
A suite of camo variants has been added to Dispatch Helicopter
Player can now choose Dispatch camo on Weapon Loadout Screen
Improvements to Mission 1/Snotikia scenery
Distant Ice Glacier and Mountain
Garage entrance walls
Medium-sized crates (Garage)
Hangar & Garage catwalks
More navigation signs (Hangar-to-Sub Pen)
Made unaffected UI elements fade during Player Death/Extraction
Updated Enemy Tank Sprite
Visual improvements
Made modular for camo variants
Changes to Zargasso in-game sprite
Added more dev tools for recording cinematics & quickly accessing levels
Converted Collectible Keycard objects into instance based ID'ing (optimization)
Further work on Flame Particles
Player / enemy will ignite on collision and spread flame
Tweaked Scaling/offset parameters for better visuals
Two new Ordnance items
EMP Grenade (Disables CCTV & Lasers without triggering alarm)
Incendiary Grenade (Explodes as Frag Grenade + Creates a wall of flames)
Further work on in-game character animations (inaccessible in Demo/Alpha)
SFX: Walkie-Talkie reinforcement announcement on detection
Changes to screen effects
Optimization
Textured Vignette added to Red Flash (Taking Damage)
White Flash (from explosions and flash grenade) shading mode changed from Normal to ADD
Revised and updated visuals for guns
AH-9 Ripper (AA-12)
QoL: Ordnance index automatically skips empty selection
More data for Contextual UI
Drone instructions
Mission 2: Linked areas: 11_quarters & 7_tsa; wide shaft, carries over X position
Mission 2: Positioned main elevator unit to upper floor when player enters from 11_quarters (LVL2_desertia12_base_logistics)
Rewired Drone Stun Input from Right Mouse to Left Mouse, and Gamepad alternative
Adaptations to Dust VFX; Glass Shards
Breakable Windows (Early Prototype)
Bugfix: Ledge Grab-offset while loading last save
Bugfix: Player Input turned off when entering water while consuming health item
Corrected title screen credentials 2023 to 2024
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