Whilst we beta tested the game with folks who’d never played it before, one of them discovered a minor glitch; via which moving the cursor to the edge of the screen, or clicking there, after having won or lost any match, whilst playing either at a custom resolution or on a TV by means of any display connector cable, caused the match to continue as if said gesture triggered an inconsequential attack.
“The TV Glitch”, as we now call it, exists because the game runs on half the “Sam Versus Cat™” engine, which required that at least one control be on every slide. Therefore, there are resultant attack controls on the outcome screens which are undesirable in “GSF II™”.
Thankfully, there is definitely an easy fix, but we will have to redevelop nearly the entire game engine in the ProCess, because this “TV Bug” is right at the core of its infrastructure.
That being said, it will certainly take a while to “ReGet” just as far as we are in the current build, but we do promise that it both can and will be fixed before 2019!
Until our next release though, “Happy Jading!™”,
The JadeJohnson Games News Team
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