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Game Soundtrack

183 songs

Every In Game Sound Effect And Vocal Ever Made
Ā 

Please Note: This title is no longer supported by "JadeJohnson Industriesā„¢" or any of our subsidiaries.

Watch and read about the full development history here!

Men and gentlewomen? "JadeJohnson Gamesā„¢" proudly presents:

Giga Street Fighter II: The Final Round!

"Has slash Is slash was Ultra or Super Street Fighter II actually released slash launched slash available on, out for slash ported to, slash Did Ultra or Super Street Fighter II really come out for slash on, release slash launch for slash to, or come to, Microsoft Office PowerPoint 2016, 2019, 2021, or 365 yet?

Yes, you can play Street Fighter II in PowerPoint, in the form of JadeJohnson Industries's "Giga Street Fighter II: The Final Round", available now on GameJolt Dot Com!

"So, Please Tell Me About Your Street Fighter Fan Game."

We here at "JadeJohnson Gamesā„¢" are sure that some of you are familiar with
that "Street Fighter 2 : Power Point Animation" video on YouTube.

"Oh ... Kay? Well What Does That Thing Have To Do With This Game Of Yours?"

Well, instead of just an animation, we made an actual, fully playable Street Fighter II port in PowerPoint which uses advanced mouse controls! If you connect a second mouse, you can battle with another player over where, how, and how dramatically the cursor moves; and in turn, have your share in determining who wins each match!

ā€œWait, For Real? Prove It In A Video!ā€

Sure, kind gentlefolk. Please, feast your eyes upon our Zangief longplay.

"What On Earth!? Whoa! Epic! Can I Play It Now?"

You sure can! It took us years to get it just right, but now it's perfect!

"What Are The Controls?"

Player 1 (Objective Fighter [Story Driver {Must Win To Advance}]):
Point to upper left corner: kick.
Point to lower left corner: punch.
Point to upper left while opponent is grounded: stamp.
Point to lower left while opponent is grounded: pin and knock out opponent.
Point away from and back to left side while pinning: cancel.
Click left edge: knock out damaged opponent.
Point to left side while grounded: recover.
Point to right side while pinned: kick out.
Player 2 (Opposing Challenger [Must Be Defeated To Advance]):
Point to upper right corner: kick.
Point to lower right corner: punch.
Point to upper right while opponent is grounded: stamp.
Point to lower right while opponent is grounded: pin and knock out opponent.
Point away from and back to right side while pinning: cancel.
Click right edge: knock out damaged opponent.
Point to right side while grounded: recover.
Point to left side while pinned: kick out.

Please enjoy, and as always, "Happy Jading!ā„¢"

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#arcade #retro #multiplayer #action #fangame #altgame #survival #strategy #sports



teen
Realistic Violence
Animated Bloodshed
Suggestive Themes

Thank you, @boytch, for following "Giga Street Fighter II: The Final Round"! What do you like most about this game?

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The Original Guile-Theme For Giga Street Fighter II: The Final Round ā€” In Its Mondain Entirety

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Thank you, @Astolfo-Chan, for following both @JadeJohnsonIndustries ā„¢, and "Giga Street Fighter II: The Final Round"!

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Thank you, @tomb20 , for following "Giga Street Fighter II: The Final Round"! How did you discover this title, and what interests you the most about it?

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Instead of a "Custom Switch" port of the base game, should we instead work on a "Giga Street Fighter II" sequel, but in the form of a "Fighting RPG"? With its own expansive world? And a boatload of mini-games? And a story with multiple endings?

Ā  1 vote Voting finished