Here is a mock up concept of what is actually a part of a new mechanic, which I won't reveal yet. It is only a concept, allowing you to see the new animations in action. It is going to look at least 1000 times better in the actual game, with better sounds, sound effects and bloodshed. I hope you like this mock up, thank you for all of the amazing support!

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We are back!
Here is Johnny's first special move, where he can shoot a nail in one of eight directions!
Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.
No suprise attacks
Hey, here is more progress on the game engine!
Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.
We will be doing more progress during winter, stay tuned!
After fighting from the ground long enough, you'll be able to unlock Johnny's full potential, with his Tusk Act 4!
Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.
We haven't posted in a while so expect daily sneak peeks for at least 4 days!
This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack
Time to show off Jonathan's redesign!
Look forward to more content soon
After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.
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