Hey Folks,
with so many of you well over the hundred hours mark in the game, it was high time for us to add the opportunity to actually win it. The first winning condition we have implemented is the Renown victory. The other two, Wealth and Knowledge will become available in the 1.0 release later this year.
No worries, though, meeting the winning condition and actually retiring with your vagrus are two separate things. Even after you are able to win the game, you can decide to continue playing and trigger the victory screen later in the associated in-game Event, essentially postponing the victory (and the game's end).
The Movement (Warning: mild spoilers in this paragraph!)
The Abolitionist faction is a secretive one that only engages a vagrus when they see a like-minded individual, so many players have never met them. Still, even the vagri who did may have felt that their reach was rather limited in the previous builds. With this release, they receive a new mechanic that allows players to unlock interactions with them in many other locations over time as they gain the trust of the faction. This spreading mechanic also serves as the means to get faction Tasks from them in those unlocked locations and even have the chance to increase their faction presence in the settlement of your choosing.
There are a number of other improvements as well, detailed in the patch notes below.
Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details:
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Patch 0.7.00 - Codename: The Famous and the Furtive
New/Updated Features
Renown Ambition can be selected during vagrus creation
Renown win condition implemented (triggered by the player from an Event)
The option to change from Freeplay to Renown Ambition added (at the same location as the Renown victory Event chain)
Callings now grant a temporary commission boost on the applicable Tasks (Trade or Mercenary)
Shorter initial loading time
New Content
Option to unlock Abolitionist faction locations in numerous settlements via contacting cells
A new NPC and quest line added that leads up to Renown victory (but part of the Event chain is playable by any vagri)
New types of Wyrm enemies added
New Jhakra visual variations added
User Interface Improvements
Companion combat area targeting perspective added
Leader UI rearranged a bit so the vagrus's details would not overlap
Companion Perk UI runs a bit smoother (but still needs further improvement)
Bug Fixes
Various trade and Task generation related fixes and tweaks
Very rare Kindly Sister VIT to POW convert crash fixed
Occasional Oghre Tantrum crash fixed
Encourage now works during +1 Days in Events
Liberating slaves now yields the correct amount of reputation with the Abolitionists
Several animation sizes have been fixed
Applied a great number of combat decal refinements
Various other UI and/or bug fixes
Known Issues:
Companion Perk UI is bugged and lags - this will be fixed in a later build
'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.
Coming Up Next
Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound.
Stay tuned, stay alive, conquer the wasteland!
- The Lost Pilgrims Team
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