Hey everyone,
we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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Patch 1.0.20 - Codename: Guilder
New/Updated Content
Carpenters' and Loaders' Guild bases of operation, their Faction Leaders, and a faction quest each were added
New and Tweaked Features
Loyalty feedback: the game log and Event results now show what companions like and dislike (but deliberately do not expand on how much they like or dislike the choice)
Dissonance mode difficulty was further lowered in several ways
Simply trading Goods on the Market is now slightly more profitable
Faction Tasks now pay slightly more
Supplies now cost less in certain regions
The chance of running into Crew Combat encounters is now slightly lower
Working and defending crew requirements got a bit lower
User Interface Improvements
New, unique Deputy art assets on the Deputy screen for each role
Added "and" and "or" in event dependencies to clarify them
"Not" dependency tooltips have been added
Mercenary/Trade Task tooltip on Chart was added
Faction descriptions were streamlined
Chart default position added when opening for the first time
Keyboard zoom on Chart was implemented
Overlapping Markers now shuffle
Added a new button in the Codex that opens the Chart for Point of Interest entries
Vagrus creation text lengths altered to fit boxes
Deputy tooltip now shows the available characters for that role
Relevant Camp UI tooltips also show up on the Crew UI
Leadership Perk tooltips now indicate the Resourcefulness cost of use Renown gained from reaching
Faction standing thresholds are now indicated in the game log
Cargo throw-out visual was polished
Companions screen visual was polished
Crew Details box visual was polished
Deputy screen buttons were improved
Campaign map radial menu buttons now react to hover and clicking
Main menu options colors were adjusted
Journal visual was polished
Market Buy and Sell buttons were improved
Camp UI's End Day button was improved
Chart text outline was tweaked to be more legible
Bug Fixes
Incorrect Ward (defense) calculation in Crew Combat was fixed
Beast Swap and Slave Sell buttons' tooltips are updated and indicate the real reason when inactive
Various Proficiency-spending-related bugs have been fixed
Chart text corrections
In restricted settlements, hotkeys will not open Mansio/Market anymore
Force Shield III now grants buff to Finndurath as it supposed to
Perks going negative after Gear swap issue fixed
The stickyUI stuck on the screen (pun intended) issue resolved
Wind shaman icon asset resolution fixed
Criminality feedbacks are now hidden everywhere as was always intended
Fixed some broken Codex links in events
Broken Crew Combat enemy and comitatus mini-flags fixed
Avernum smelting yield was rebalanced
Average price shows up on Goods tooltips in settlements on both the Market and Cargo sides
Sell button tooltip fixed
Grit calculation has been fixed
Known Issues:
Companion Combat performance drops
Escort Task-related anomalies
Occasional disappearence of the slides from Equipment and Item lists
Coming Up Next
User Interface improvements and bug fixes
New Comapnion Free-LC
As you can see above, next up is a whole new Companion, so expect news about him soon. Stay tuned and conquer the wasteland!
The Lost Pilgrims Team
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