Game
To the Death
8 years ago

A new challenger appeared...


I’ve been working very hard on something very special. Here’s a little preview:

5d09f6b983479.gif

So far it’s a work in progress, but here’s what’s new:

  • Audio! You can actually hear your player explode.

  • Basic multiplayer support. I’m working on this right now, and so far it works very well. Add me and I’ll let you test it.
    What’s left on the MP?

  • Animation syncing

  • Weapon data sync

  • Critical damage sync

  • Bleed sync

  • state sync
    Basically, when one player wins, it’ll sync who actually won and just not say “Player one wins!”

Poll time!
Should I add some sort of multiplayer “lobby” where you can join, select map, kick, set rules, chat, etc?

  2 votes Voting finished



0 comments

Loading...

Next up

OPEN BETA Nov 1st - Nov 9th

Development Log #1 So far this game looks… mediocre at best, but there’s walking and jumping finished, along with some custom physics goodness! Edit: Oh yeah, there’s an amazing jump animation!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

"Our work is never over" they said.

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.