Game
Space Courier
9 years ago

A new elite Courier!


\~We have a new elite Courier~/

Congrats go out to something2random for a score of 120760! If you have a twitter I will tweet”120760 Asteroooiiiiiids” at you forever or until someone better than you comes along. If you don’t have a twitter I will make calls to public phones near your general location, you must be vigilant. Enjoyai!



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Tweaked the background a bit, layers are more subtle and have varying opacity. I added particles to the laser hitting rocks & there's health and damage logic working there too. There's gems and tractor beam action too! Look as the number goes up!

Created the game page!

Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).

New version released as early alpha! I did this bc the game kinda works as a nice screensaver right now ><

Press 1-5 to equip/un-equip weapons, everything auto-fires right now. Once you reach the top it just restarts. Levels just go up for now...

I've begun the process of copying the old project....manually ⊙.☉

S'all good tho, I'm able to improve things + the old project was too messy anyway. One thing already is drawing stars, needs some tweaking but it's gonna look real nice with some juice!

Phaser beams on full!

New ability & auto-firing is working for both weapon types. Many more abilities in the pipeline too! I like the particle effects on the collisions so far but I want to add some color there. I'm getting sick of this grey ship too..

Whoa it's been too damn long. The first enemy type is a drone that hangs out in the fields. Destroying one sends it flying into other objects. I created an auto-pilot, it's not smart, really just a debug tool that turned out to be a nice screensaver.

Meteeeeeerrrrrrrrrrrrrsssssss!!!!

EXP on left, health in the center, and engines on the right. As long as you're not using energy the engines recharge. Base weapon ability won't use energy but boosting and specials will consume energy, as will braking.

Levels now go up!

I tweaked the turning radius and bullet speed, still a lot of testing to do there but this feels much better. Next up is damage to the player from collisions and consuming engine power when firing

Been awhile, but oh yes I now have MENU > SELECT VESSEL > PLAY THE DARN GAME working! Hopefully I can upload this version tomorrow. todo: make the weapons work in an awesome & satisfying way.

The video looks a bit choppy, screen record on a Chromebook

Space nukes!

I finally have this weapon working close to how I want. As with everything at this stage, there's plenty of tweaking to be done. I turned off the other weapons for this vid.