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66
Game
Through the Field
3 years ago

Space nukes!

I finally have this weapon working close to how I want. As with everything at this stage, there's plenty of tweaking to be done. I turned off the other weapons for this vid.




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New version released as early alpha! I did this bc the game kinda works as a nice screensaver right now ><

Press 1-5 to equip/un-equip weapons, everything auto-fires right now. Once you reach the top it just restarts. Levels just go up for now...

Created the game page!

Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).

Meteeeeeerrrrrrrrrrrrrsssssss!!!!

EXP on left, health in the center, and engines on the right. As long as you're not using energy the engines recharge. Base weapon ability won't use energy but boosting and specials will consume energy, as will braking.

FUNDRAISER LIVESTREAM #SaveJim

Levels now go up!

I tweaked the turning radius and bullet speed, still a lot of testing to do there but this feels much better. Next up is damage to the player from collisions and consuming engine power when firing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been awhile, but oh yes I now have MENU > SELECT VESSEL > PLAY THE DARN GAME working! Hopefully I can upload this version tomorrow. todo: make the weapons work in an awesome & satisfying way.

The video looks a bit choppy, screen record on a Chromebook

Phaser beams on full!

New ability & auto-firing is working for both weapon types. Many more abilities in the pipeline too! I like the particle effects on the collisions so far but I want to add some color there. I'm getting sick of this grey ship too..

Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.

Tweaked the background a bit, layers are more subtle and have varying opacity. I added particles to the laser hitting rocks & there's health and damage logic working there too. There's gems and tractor beam action too! Look as the number goes up!