Game
Glitchtale Season 2 (RE-ALPHA)
4 years ago

A New Start for my Work.


Hey, everyone!

I'd like to share some bad news first: my code is quite a bit of a mess. I had quite a few design mistakes I had 2 years ago, and coming back to it, made my continued work on the project a hindrance.

Some of the issues I have:

  • There were a lot of variables scattered everywhere on objects, which has made some code less intuitive than ideal.

  • There was very minimal documentation on the code I have written.

  • All of the fonts, images and backgrounds was scaled up twice the original size in other fangames.

  • Some of the boilerplate code could've been used instead as functions.

  • Item variables contain strings, instead of numbers in most games.

With a lot of technical debt I have inadvertently made thus far, I have 2 difficult choices:

  • Rewrite code in the engine, which includes the fact that I may have to break some functionality when creating better systems, create new bugs in the process, adjust cameras, position, parallax, and movement while down-scaling textures, understanding the mess which is my current battle system, and overall take a toll on my efficiency with some mental overhead while trying to get familiar with my old code. In layman terms, it means overhauling the current engine.

    OR

  • Make a new engine (still using GameMaker Studio, of course) from scratch.

In case you haven't noticed, this actually wasn't a very difficult decision. I am now working on a new engine, and with the old code and assets simply used as reference, I can hopefully create better systems quickly, without the weight that has been pulling me from behind.


Stay tuned, and for the meantime, please find some other stuff to enjoy. You could try checking out RickyG's DF Connected for instance.

Thank you!



4 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)