Game
Carnage in Space: Crucible

6 years ago

A new toy to play with: Nanotech Perks


Hey again, players! I mentioned Nanotech items in my last post about a boring feature I tried to make exciting. This feature, however, should be plenty exciting on its own!

Anyway, here's the final piece of functionality available in the tech shop: the Nanotech Dispenser.

nanotech_dispenser.png

As you can see in this screenshot, there are a ton of different items you can choose from to craft that perfect character build. If you've bought all the slots, you can equip 3 of these babies all at once.

Speaking of which, you can now see what Nightmare's loadout looks like with all of the slots filled. He's quite a menace when he's got this much gear.

How menacing, you ask? Well, why don't you go ask the boss of chapter 1 how it feels about being on the receiving end of a Revenge + weak point combo for 3x damage? You can also see the Regen perk trigger towards the end. Free healing, anyone?

No one man should ever wield this much power.

Anyway - nanotech will also be different from all other items in the ways you obtain them. Whereas the other items can simply be bought with money (or collectible upgrade parts), these items are handed out as rewards for beating minigames. So if you're the type that needs an added incentive to take a break from the main quest, here you are!

I'll be talking in-depth about some of Crucible's minigames and challenge mode eventually. None of them are implemented yet, but I have a lot of cool ideas to add some more varied gameplay. No more replaying the same levels over and over to grind cash! Unless you actually like doing that in which case more power to you.



0 comments

Loading...

Next up

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

More underwater friends :)

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Presented without comment.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.