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Trying out drawing and shading simple shapes.
A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
ctrl-z: zero - gamejolt page 06.19
Trying out animation
*plop - plop*
Instructions for the password decryption task.
I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.
The hunter craves for his prey
*QUACK*
Trying out low-poly 3d modeling




















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