Hello. Nobody asked for this, but here's a link to that playthrough of Komiko Kids. If you want to find everything, this is your guide.
https://www.youtube.com/playlist?list=PLsv-hvMkxurGAXLRbrxSeA-SYrQ305Rez
Hello. Nobody asked for this, but here's a link to that playthrough of Komiko Kids. If you want to find everything, this is your guide.
https://www.youtube.com/playlist?list=PLsv-hvMkxurGAXLRbrxSeA-SYrQ305Rez
Something in the plan for this game will change. With any luck, it will be a change for the better.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
In case anyone forgot, robots explode.
So do robot maids.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
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