Game
Glitchtale Season 2 (RE-ALPHA)
8 years ago

A Preview Just Because I Can't Finish It On Time


Well, what did I expect before I made this “battle” thing…

5d09ea08a8476.png

I’m sorry to disappoint, but… the feature isn’t quite cut out yet.

Partly because I have so much to do. Studying, making errands at home… But also because making the feature come true is HARD. It took me a lot of time creating new objects and new variables to accommodate battles.

However, I’m willing to make a compromise.

I’m gonna release it… even as unfinished code Now, of course, I took out some bugs here and there and added some more things…

You could go to the bleeding edge! Try it out! However, I cannot assure you that some of the new things will remain in the future.

Well, that’s hoping that you’ll be satisfied for a while before the REAL next version shows up.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.