Before moving into the content of Demo 3, I decided to refine what I have right now for a bit. The list of changes isn't big, and it's mostly about QoL changes and just more additional content (and also bug fixes):
Changed the [DEMO 2 ANTAGONIST]'s damage to be less unforgiving.
Made some more of the healing items and made some heal more.
Added a possibility to visit the house of the [DEMO 2 ANTAGONIST] after their inevitable defeat (this part took the longest)
Expanded the [DEMO 2 ENDGAME TOWN] to look more like an actual town and have more interactions with things. Whiiiich might as well screw your save coordinates at [DEMO 2 ENDGAME TOWN]. I tried my best for it to not make you get stuck inside walls, but you'll have a silly position regardless. Sorry about that ^^
Gave the enemies a smooth path finding system that I used for LIGHTS ON (now they don't get stuck :D)
Fixed some annoying bugs (like the donate button which none of your pressed you goofs) and added generally cool things that might as well add funny world building.
That's all for now! Just about time for me to get started with the Demo 3 and cool stuff I DON'T plan ahead and just make real when I think it's appropriate. Thanks for reading if you did, and if you didn't, well, what are you doing here anyway? This post has nothing but text.
See you later!
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