Game
Project Skellywagon
9 years ago

A Skeletal Animation


After the model is done its now time to get it moving. This way we can make sure that there are no big flaws in the model before we spend lots of time texturing it.

5d0a7b15780cb.gif

For this we choose a little jump animation a skeleton would do to avoid getting run over by a car - or maybe that’s gonna be the animation for jumping into the car. You know. The skeleton-way of catching a taxi.

Since we have only little experience with 3D animation we made heavy use of one of these new fancy auto-rigging tools and animation libraries.
It’s a amazing that such tools exist.
Tech these days. shakes old man fist in anger (ÒДÓױ)

5d0a7b1646e27.png

Next up is the skybox we made for our city. See you very soon!

If you find this project interesting, give it a follow - you won’t be disappointed! ;)



2 comments

Loading...

Next up

Have a looksie at out ludum date entry!

https://gamejolt.com/games/feed-pete/489009

The Demonic Skybox

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

a drawing I did because I was bored😪. But I love how it turned out.😊