Hi there, benkher here.
Just here to say that the Demo has been delayed due to the fact that i've overestimated clickteam's power to hold big things,
I've animated so many things, and they turned out rather useless due to the fact that i've hit clickteam's Limit with one of the smallest one,
I've currently wasted around 3 total month with these big animations, and now i've wasted my time on more than 2K frames worth of animations for nearly every animatronics,
But i haven't given up yet, I'm still doing some renders but they won't be as BIG as what was planned, due to the fact that i do not want to Hit Clickteam's Limit again.
Most renders will be limited and will look kind of goofy now because of the Limit Clickteam just gave me, But yeah... the reason it has been delayed for so long was this one,
I won't give any date of release, and won't say that the game is close, or far from the release just yet due to the fact that im remaking everything from scratch,
Anyway that's all i had to say, See ya
Edit : I've also finally changed the banner and thumbnail of the game
-Benkher
Next up
Man i love how i'm supposed to work on my own game. and somehow end up in situations where i'm working on something completely different.
A farewell to DenverDSnail
I didn't know there was an event, #IPlayedRuin at the release and finished it the same day.
Big News!!!!
History has a tendency to repeat itself, doesn't it, @DenverDSnail ?
Alright guys, we've got a brand new Rockstar Foxy Mechanic
Denver's Final Farewell to One Night at The Old Location Remake
Wishing each and every one of you a joyous and prosperous New Year!
Ahoy, mates! Curious to dive deeper into the tournament I recently mentioned in my last post? Look no further, check out this exciting video for all the deets! https://www.youtube.com/watch?v=WKHQTYgHzlg
3 comments