Hi everyone,
I’m here to announce that it looks like we’re going to have to move our release date a couple of weeks forward into April…
I know, right? To think that we’d ever delay the game! The main reason for it is that we’ve run into some issues with our OST, which prevent us from using several songs that we originally licensed. A few days ago it became clear that, despite our best hopes (and efforts), we won’t be able to solve them before the end of March. We had the option of replacing those songs, but we love our soundtrack, it has many great tracks from wide variety of artists, so we decided to take a couple extra weeks to make sure it can remain as it is. For the moment, I’ll set the release date on Steam to “April”, but I’ll post an update with the exact date as soon as we sort that business out.
This extra time will also allow us to work on some technical issues that we were originally going to leave for later (like the bug with the game not being displayed correctly in windowed mode on high pixel density displays). But please don’t worry, there are no reasons for any more delays, and Minotaur is as ready for Early Access as it will ever be!
And that’s that. I’m very sorry that you have to deal with another delay — we always appreciated how supportive you’ve been about Minotaur being in development for so long, but I understand that your patience isn’t endless. The least I can promise you is that this is the last time we move the release date, and that we didn’t cut any corners. I may be a bit biased, but I like how Minotaur is turning out, and I can’t wait for you to play it.
Yours,
Nick & u7committee
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