Game
FNaF World XL
9 years ago

A small update (+ a character preview)


Hello again. I got a small bit of news to share (since I have a bit to talk about now.)

So the game is entering the very early stages of the “pre-demo” phase. Basically this will be getting the core elements of FNaF World in place (i.e. the battle system, a proper overworld, etc.) and basically getting it into better shape.

Right now the current focus is on resizing the frames and their contents. (The new size windowed will be 960 x 640) It’ll be a bit tedious with everything that needs rescaling, but it’s not impossible.

I’ll probably start work on the Overworld after that, and then just work from there.

So that’s what’s been going on with XL. ‘Till next time!

(Oh, and here’s a little sprite preview of someone coming next build.)

5d0aacea09f2c.png


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Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I think I know what needs to be done to shake up XL's next public appearance...

New look, new direction.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)