Game
FNaF World XL
7 years ago

A small update (+ a character preview)


Hello again. I got a small bit of news to share (since I have a bit to talk about now.)

So the game is entering the very early stages of the “pre-demo” phase. Basically this will be getting the core elements of FNaF World in place (i.e. the battle system, a proper overworld, etc.) and basically getting it into better shape.

Right now the current focus is on resizing the frames and their contents. (The new size windowed will be 960 x 640) It’ll be a bit tedious with everything that needs rescaling, but it’s not impossible.

I’ll probably start work on the Overworld after that, and then just work from there.

So that’s what’s been going on with XL. ‘Till next time!

(Oh, and here’s a little sprite preview of someone coming next build.)

5d0aacea09f2c.png


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No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Yeah, we're doing this.

Motivation has returned in a substantial enough way.

Version 1.2.0 is here!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New look, new direction.