Game
FNaF World XL
7 years ago

A small update (+ a character preview)


Hello again. I got a small bit of news to share (since I have a bit to talk about now.)

So the game is entering the very early stages of the “pre-demo” phase. Basically this will be getting the core elements of FNaF World in place (i.e. the battle system, a proper overworld, etc.) and basically getting it into better shape.

Right now the current focus is on resizing the frames and their contents. (The new size windowed will be 960 x 640) It’ll be a bit tedious with everything that needs rescaling, but it’s not impossible.

I’ll probably start work on the Overworld after that, and then just work from there.

So that’s what’s been going on with XL. ‘Till next time!

(Oh, and here’s a little sprite preview of someone coming next build.)

5d0aacea09f2c.png


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Creative drive has returned for a bit.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

That doesn't look safe...

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.