Game
FNaF World XL
7 years ago

A small update (+ a character preview)


Hello again. I got a small bit of news to share (since I have a bit to talk about now.)

So the game is entering the very early stages of the “pre-demo” phase. Basically this will be getting the core elements of FNaF World in place (i.e. the battle system, a proper overworld, etc.) and basically getting it into better shape.

Right now the current focus is on resizing the frames and their contents. (The new size windowed will be 960 x 640) It’ll be a bit tedious with everything that needs rescaling, but it’s not impossible.

I’ll probably start work on the Overworld after that, and then just work from there.

So that’s what’s been going on with XL. ‘Till next time!

(Oh, and here’s a little sprite preview of someone coming next build.)

5d0aacea09f2c.png


4 comments

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Can't wait to meet you!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

How about we change things up?

Motivation has returned in a substantial enough way.

Well I've had a VERY productive night.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Version 1.2.0 is here!

Suppose it was about time that some of these skills got a little extra kick.

Huh, that's different.