Well the game is 3D now. Which has been some what hard to implement. The 2 attached screenshots are of an issue and the fix. As you can see it will be voxel based. In the top left is the texture atlas used for tiles. All 6 sides can have different faces. Though it would be better to optimize this to use less atlas space.
Next up
THAT THING
Render culling, debug menu and some more
A strange bug
Android port info and CDK info
Feature preview for 1.0.0 pre-release 1
it seems im not that great with pixel art
Icons for the trophies
New navigation editor for Mission Impossible
who?
Feature preview for SLM UI EDITOR
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