Loading...
51
5 years ago

New navigation editor for Mission Impossible


The video shows the first version of the navigation editor used to make navigation polygons so the AI can Navigate.

Currently its very barebones without any ways to correct mistakes beyond deleting the last placed point (the white dots) or last created polygon (defines wall for the ai to navigate arround)

I hope to have more soon



0 comments

Loading...

Next up

Feature preview for 1.0.0 pre-release 1

THAT THING

A strange bug

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Android port info and CDK info

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Render culling, debug menu and some more

Icons for the trophies

this gentle old man asked for help. How could i say no 🌸

at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)

A small update.