Loading...
51
5 years ago

New navigation editor for Mission Impossible


The video shows the first version of the navigation editor used to make navigation polygons so the AI can Navigate.

Currently its very barebones without any ways to correct mistakes beyond deleting the last placed point (the white dots) or last created polygon (defines wall for the ai to navigate arround)

I hope to have more soon



0 comments

Loading...

Next up

THAT THING

Render culling, debug menu and some more

A small update.

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Feature preview for 1.0.0 pre-release 1

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Android port info and CDK info

A strange bug

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?