Game
Plunge - DEMO
7 years ago

A Spooky Introduction!


Hello!

Spooky Buns is a silly name for a silly studio, so we would like to take a moment to shine a little light on who we are as a team.

Who We Are

Spooky Buns is a game development studio based on Portland, Oregon consisting of three members.

Tyler Edwards is the lead engineer and an accomplished game developer, having released Mimic Arena under his previous studio Tiny Horse Games for Xbox360 and Steam in 2016. Tyler can often be found deep in code, fixing bugs and spouting bad puns.

Hagen Deloss is the lead artist, and has an incredible skill and unique style that is never replicated. Hagenโ€™s illustrations and paintings can be found on his website, Gloombones. There are theories that Hagen is actually a skeleton masquerading as a human, but it has not yet been proven.

Christian Scandariato is the lead designer, a graduate of Full Sail University with years of mobile game development experience. Christian spends half of his day writing long-form design documents, and the other half lamenting that no one reads them.

5d0a17336f851.jpg

We are incredibly excited to be making Plunge, and will continue to post updates on the development of the game, features, theories, and bugs we encounter.

Thanks for reading, and keep plunging!

~The Spooky Buns Team



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

The whole squad is here!

Interested? Follow me!

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)