Game
The Hunted - Co-op Survival Horror Game
10 years ago

A very late update...


We have now moved to a brand new game engine, which is: CryEngine 3. CryEngine 3 will also allow us to make way better levels, simplify the production process, and allow for us to spend less time designing the game, and actually working on the gameplay and the back-end of the code. Along with several other features, We will post screenshots,etc soon. Once we have the new levels, some of the HUD, basic gameplay/inventory management systems, etc.

Reason for the change: I found UE4’s level design too be very time consuming and hard + i never really could understand how to use the landscape/terrain toolkit. And my game requires HEAVY amount of outdoor levels and some indoor levels aswell, It’ll also allow for me to ensure that the game will be as good as can be.

GoodBye,

Unfriended Dev’s.



1 comment

Loading...

Next up

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?