Game
Ix and the Dark Mage
6 years ago

A very productive week


In the last few days since my previous devlog entry, things have progressed very well.

I managed to clear another couple of bugs (one that has been around for a while and I was never sure if I was actually going to bother fixing it), and have wrapped up the following:

  • More tutorial labels so players should get a better understanding of some items on the GUI/HUD.

  • Changing up the GUI/HUD so that it looks a lot better than it did previously, and things are clearer.

  • Stopping the player from being able to enter the endgame citadel without the requisite weapon to face the final boss.

  • All of the sounds have been added to the game, and seem to all be working without any problems.

The next thing to focus on is the final boss battle. I have be procrastinating with this for a while, even since I had revised the plan of this to be a lot better than it originally was. I am looking forward to getting that part finished in this next week, and then spending a bit of time over the long weekend to run through some more fixes/tidy-ups.



0 comments

Loading...

Next up

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

Alone Together....

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect