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Ever feel lost? A map might help :)
We want to give you a sneak peak of the enemies you one day might encounter in the game.
Today the simplest one: Code name "Bee" It just follows the player and periodically shoots once in range. Usually a push-over, but dangerous in numbers.
In our game there is more to do than simply defeating enemies. Levels are built in a way that requires certain technologies to be used in order to overcome obstacles. One such technology is the Thrust Drive that grants a short boost and invulnerability.
We designed a fresh logo for our game with the help of a good friend of ours. Thanks "em".
It's pretty simple but we like it very much. What do you think?
Our game will consist of dungeon-like worlds. Here are concept sketches of our first world and the boss you will encounter at the end of it. The world is currently under development and will be playable in a demo we plan to release in a couple of weeks.
Transforming an idea into a playable thing surely did take some time, but the first world is, in essence, finished, except for the boss. Here a comparison between the sketch and the scene in unity. Boss is still under construction so we put a GGEZ there.
Another enemy appreciation post, without them the game would be half as much fun! Today's star is the Longhorn. With his ability to quickly get behind the player and his deadly laser he can be a real challenge, especially when surrounded by other enemies.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
New Teasers!
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